Juan Luis Font

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Virtual world applications allow users to interact within a simulated world. Network responsiveness and reliability contribute to the user experience, thus being able to model and reproduce certain network scenarios is a key issue to assure proper user experience and for being able to provide an estimation of the required network resources. The present(More)
Ns-2 and its successor ns-3 are discrete-event simulators which are closely related to each other as they share common background, concepts and similar aims. Ns-3 is still under development, but it offers some interesting characteristics for developers while ns-2 still has a large user base. While other studies have compared different network simulators,(More)
Ns-2 and its successor ns-3 are discrete-event simulators. Ns-3 is still under development, but offers some interesting characteristics for developers while ns-2 still has a big user base. This paper remarks current differences between both tools from developers point of view. Leaving performance and resources consumption aside, technical issues described(More)
In this paper, the network traffic requirements of a virtual world based on Wonderland are studied. Object synchronization and voice traffic are studied and several experimental measures are made in order to obtain an accurate model. A simulator based on ns-3 is developed that allows us to obtain some useful preliminary results about the networking(More)
Image processing in digital computer systems usually considers the visual information as a sequence of frames. These frames are from cameras that capture reality for a short period of time. They are renewed and transmitted at a rate of 25-30 frames per second, in a typical real-time scenario. Digital video processing has to process each frame in order to(More)
The paradigm of virtual world environment arises as an useful tool in diverse fields such as e-Health or education, where they provide a new way of communication and interaction with end users. Networking capabilities play an important role in these systems, which motivates the study and understanding of the gaming network traffic. The present work focuses(More)
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