Juan Fernando Mancilla-Caceres

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Current computer involvement in adolescent social networks (youth between the ages of 11 and 17) provides new opportunities to study group dynamics, interactions amongst peers, and individual preferences. Nevertheless, most of the research in this area focuses on efficiently retrieving information that is explicit in large social networks (e.g., properties(More)
Collecting commonsense knowledge from freely available text can reduce the cost and effort of creating large knowledge bases. For the acquired knowledge to be useful, we must ensure that it is correct, and that it carries information about its relevance and about the context in which it can be considered commonsense. In this paper, we design, and evaluate(More)
Bullying is a social phenomenon that is highly prevalent within the school population. To study this phenomenon, social scientists traditionally use questionnaires that are costly to administer and that cannot provide detailed information about children’s interactions without causing a large amount of fatigue to the participants. An on-line computer game(More)
This article explores the set of emotions expressed by middle school youth (n = 96) when participating in a social computer game. In this article, we present the design of the game, the instruments used to assess bullying in the physical world, and the analysis of the emotions expressed during gameplay and their association with aggressive behaviors.(More)
Peer influence in social networks has long been recognized as one of the key factors in many of the social health issues that affect young people. In order to study peer networks, scientists have relied on the use of self-report surveys that impose limitations on the types of issues than can be studied. On the other hand, the ever increasing use of(More)
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