Juan Carlos Gómez

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This study tested whether treatment with pomaglumetad methionil (LY2140023 monohydrate), a metabotropic glutamate receptor 2/3 agonist compared with placebo (PBO), when added to a fixed-dose second-generation antipsychotic (SGA) demonstrated significantly greater reduction of negative symptoms, as assessed by the 16-item Negative Symptom Assessment scale(More)
A comprehensive system for facial animation of generic 3D head models driven by speech is presented in this article. In the training stage, audiovisual information is extracted from audiovisual training data, and then used to compute the parameters of a single joint audiovisual hidden Markov model (AV-HMM). In contrast to most of the methods in the(More)
Algorithms for 3D head pose and facial expression tracking using a single camera (monocular image sequences) is presented in this paper. The proposed method is based on a combination of feature-based and model-based approaches for pose estimation. A generic 3D face model, which can be adapted to any person, is used for the tracking. In contrast to other(More)
BACKGROUND When treating schizophrenia, improving patients' productivity level is a major goal considering schizophrenia is a leading cause of functional disability. Productivity level has been identified as the most preferred treatment outcome by patients with schizophrenia. However, little has been done to systematically investigate productivity levels in(More)
—One of the main challenges in off-line signature verification systems is to make them robust against rotation of the signatures. A new technique for rotation invariant feature extraction based on a circular grid is proposed in this paper. Graphometric features for the circular grid are defined by adapting similar features available for rectangular grids,(More)
In computer vision, the animation of objects has attracted a lot of attention, specially the animations of 3D face models. The animation of face models requires in general to manually adapt each generic movement (open/close mouth) to each specific head geometry. In this work we propose a technique for the animation of any face model avoiding most of the(More)