Joshua Newn

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In this paper we present the results of a user experience and preference study into the combination of gaze and gesture in a lounge-style remote-interaction, using a novel system that tracks gaze and gesture using only the Kinect device at a distance of 2m from the user. Our results indicate exciting opportunities for gaze-tracking interfaces that use(More)
Selection is a canonical task in user interfaces, commonly supported by presenting objects for acquisition by pointing. In this article, we consider <i>motion correlation</i> as an alternative for selection. The principle is to represent available objects by motion in the interface, have users identify a target by mimicking its specific motion, and use the(More)
During tabletop gameplay, players monitor each other's gaze throughout, providing a form of implicit nonverbal communication. A player can infer the intention and potential strategies by estimating the gaze of another, especially in co-located gameplay. This early work-in-progress paper details an exploratory study design that explores the effects of gaze(More)
In this paper, we investigate nine different visual representations of gaze in a competitive digital game setting. We evaluate the ability of spectators to infer a player's intentions in the game for each visual representation. Our results show that spectators have a remarkable ability to infer intent accurately using all nine visualizations, but that(More)
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Eye tracking is a promising input modality for interactive tabletops. However, issues such as eyelid occlusion and the viewing angle at distant positions present significant challenges for remote gaze tracking in this setting. We present the results of two studies that explore the way gaze interaction can be enabled. Our first study contributes the results(More)
Eye tracking is a promising input modality for interactive tabletops. However, issues such as eyelid occlusion and the viewing angle at distant positions present significant challenges for remote gaze tracking in this setting. We present the results of two studies that explore the way gaze interaction can be enabled. Our first study contributes the results(More)
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