Joseph R. Fanfarelli

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Digital badges are studied and implemented for a variety of purposes. Regardless of the specific application, all badges have one thing in common: they contain explicitly designed information meant to motivate users. This information is created by the badge's developer, transferred using the badge as a vessel, and assimilated by the user. In other words,(More)
I. DESCRIPTION OF THE DEMONSTRATION Medulla is a complete video game that teaches basic brain structure and function, knowledge typically required for psychology undergraduate students. Medulla’s focus is to teach the major parts of the brain (e.g., cerebellum), and their primary functions (e.g., maintaining balance) in an entertaining and engaging manner.(More)
The use of games, simulations, and other applications is rapidly growing in the field of healthcare for purposes including training, education, and promoting wellness. However, a comprehensive literature review illustrates that there is often disconnect between content creators and the healthcare providers or patients who utilize their products, resulting(More)
Digital badging is becoming more popular in an assortment of disciplines, both academic and professional. Along with the success of practical badging initiatives, badging research is also moving at a rapid pace, a rate of change that may be intimidating to the uninitiated wishing to study them. However, there is a great need for additional research in light(More)
This paper investigates the role of digital badging in technical and professional communication for supporting deliberate practice, or practice that is done with intent to improve a skill or ability. The focus is on deliberate practice as it relates to information design and writing within interactive environments. Deliberate practice is deconstructed into(More)
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