Joseph Corneli

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Determining conclusively whether a new version of software creatively exceeds a previous version or a third party system is difficult, yet very important for scientific approaches in Computational Creativity research. We argue that software product and process need to be assessed simultaneously in assessing progress, and we introduce a diagrammatic(More)
Wiki-like or crowdsourcing models of collaboration can provide a number of benefits to academic work. These techniques may engage expertise from different disciplines, and potentially increase productivity. This paper presents a model of massively distributed collaborative authorship of academic papers. This model, developed by a collective of thirty(More)
Interlinking knowledge is one of the cornerstones of online collaboration. While wiki systems typically rely on links supplied by authors, in the early 2000s the mathematics encyclopedia at introduced a feature that provides automatic linking for previously defined concepts. The NNexus software suite was developed to support the necessary(More)
We present recent developments in the Flowchart Writer (FloWr) project, where we have built a framework for implementing creative systems as flowcharts of processing nodes. We describe how the system has been migrated from a desktop application to a web portal and document the various features that the portal provides to support Computational Creativity(More)
We present a conjecture, based on computational results, on the area minimizing way to enclose and separate two arbitrary volumes in the flat cubic three-torus T. For comparable small volumes, we prove that an area minimizing double bubble in T is the standard double bubble from R.
In this paper we present the Active Documents Paradigm (semantically annotated documents associated with a content commons that holds the corresponding background ontologies) and the Planetary system (as an active document player). We show that the current Planetary system gives a solid foundation and can be extended modularly to address most of the(More)
In this paper we present recent developments in content markup for mathematics, and a corresponding software stack that functions as an enabling technology for a social and semantic web for the STEM disciplines. We show the potential of this technology in two eMath 3.0 applications: PlanetMathRedux, a re-implementation of the mathematical encyclopedia(More)
Creativity cannot exist in a vacuum; it develops through feedback, learning, reflection and social interaction with others. However, this perspective has been relatively under-investigated in computational creativity research, which typically examines systems that operate individually. We develop a thought experiment showing how structured dialogues can(More)