Jose Villeta

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Cloud gaming provides game-on-demand (GoD) services over the Internet cloud. The goal is to achieve faster response time and higher QoS. The video game is rendered remotely on the game cloud and decoded on thin client devices such as a tablet computer or a smartphone. We design a game cloud with a virtualized cluster of CPU/GPU servers at USC GamePipe(More)
A behind-the-scenes glimpse at a revolutionary animation technology (Physically Based Animation) that allows unscripted player interaction with video game characters. The audience will take a close look at a fully simulated AT-AT within Disney Infinity 3.0, and understand how its animation is achieved.
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