José Manuel Pérez-Lorenzo

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This paper proposes a new algorithm for extracting line segments from edge images. Basically, the method performs two consecutive stages. In the first stage, the algorithm follows a line segment Random Window Randomized Hough transform (RWRHT) based approach. This approach provides a mechanism for finding more favorable line segments from a global point of(More)
Sound source localization using a two-microphone array is an active area of research, with considerable potential for use with video conferencing, mobile devices, and robotics. Based on the observed time-differences of arrival between sound signals, a probability distribution of the location of the sources is considered to estimate the actual source(More)
The localization of active speakers with microphone arrays is an active research line with a considerable interest in many acoustic areas. Many algorithms for source localization are based on the computation of the Generalized Cross-Correlation function between microphone pairs employing phase transform weighting. Unfortunately, the performance of these(More)
One of the main issues within the field of social robotics is to endow robots with the ability to direct attention to people with whom they are interacting. Different approaches follow bio-inspired mechanisms, merging audio and visual cues to localize a person using multiple sensors. However, most of these fusion mechanisms have been used in fixed systems,(More)
For some applications based on virtual reality technology, presence and task performance are important factors to validate the experience. Different approaches have been adopted to analyse the extent to which certain aspects of a computer-generated environment may enhance these factors, but mainly in 2D graphical user interfaces. This study explores the(More)
This paper proposes a novel approach for visual features detection, which is based on the presence of objects whose shape can be modelled using cylinders or generalized cylinders. These specific structures are commonly found on indoor and outdoor scenarios, and their image representations, the so-called curvilinear regions, automatically deform with(More)