Joon-Ho Shin

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Virtual reality (VR) is not commonly used in clinical rehabilitation, and commercial VR gaming systems may have mixed effects in patients with stroke. Therefore, we developed RehabMaster™, a task-specific interactive game-based VR system for post-stroke rehabilitation of the upper extremities, and assessed its usability and clinical efficacy. A(More)
The hand, one of the most versatile but mechanically redundant parts of the human body, must overcome imperfect motor commands and inherent noise in both the sensory and motor systems in order to produce desired motor actions. For example, it is nearly impossible to produce a perfectly consistent note during a single violin stroke or to produce the exact(More)
OBJECTIVE The aim of this study was to evaluate the relationship between the fear of falling, physical performance, and physical characteristics in an elderly population. DESIGN This study is a cross-sectional study with 883 community dwellers 60 yrs or older from a rural area. They completed surveys and evaluations including demographics, the Korean(More)
We have prepared and characterized polymer light-emitting electrochemical cells (LECs) containing a binary mixture of the conjugated polymer poly[2-methoxy-5-(2'-ethyl-hexyloxy)-1,4-phenylenevinylene] and the ionic liquid 1-ethyl-3-methylimidazolium ethylsulfate as the active material. We demonstrate, for the first time, that it is possible to turn on and(More)
Virtual reality (VR)-based rehabilitation has been reported to have beneficial effects on upper extremity function in stroke survivors; however, there is limited information about its effects on distal upper extremity function and health-related quality of life (HRQoL). The purpose of the present study was to examine the effects of VR-based rehabilitation(More)
OBJECTIVE To estimate and compare radiation exposure and intervention time during lumbar epidural steroid injection (ESI) 1) under different practitioners and methods with continuous fluoroscopic monitoring, and 2) under one practitioner with different methods and monitoring. MATERIALS AND METHODS We consecutively recruited 804 patients who underwent(More)
BACKGROUND/AIMS The early cognitive continuum has been emphasized recently. We sought to characterize the functional and physical aspects of the cognitive continuum in subjects with no cognitive impairment (NCI), subjective cognitive impairment (SCI), nonamnestic (NA-MCI), and amnestic mild cognitive impairment (A-MCI). Furthermore, we identified the(More)
Paroxysmal autonomic instability with dystonia (PAID) is a rare complication of brain injury. Symptoms of PAID include diaphoresis, hyperthermia, hypertension, tachycardia, and tachypnea accompanied by hypertonic movement. Herein, we present the case of a 44-year-old female patient, who was diagnosed with paraneoplastic limbic encephalopathy caused by(More)
In therapeutic rehabilitation devices, different types of feedback are provided to improve the outcome of the rehabilitation process. Lower limb robotic exoskeleton devices for overground gait rehabilitation have difficulties providing subjects certain types of feedback, such as visual feedback, because of the restriction of the visual display installation(More)
In the present study, we aimed to determine whether game-based virtual reality (VR) rehabilitation, combined with occupational therapy (OT), could improve health-related quality of life, depression, and upper extremity function. We recruited 35 patients with chronic hemiparetic stroke, and these participants were randomized into groups that underwent VR(More)