Jonathan Engelsma

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Recent advances in virtualization technology and wide acceptance of the cloud computing model are having significant impact on the software service industry. Though cloud computing and virtualization technology have been widely applied in supporting the information processing needs of conventional enterprise and business applications, there has been a(More)
Mobile gaming is one of the fastest growing segments in the video game industry. The $680 million acquisition of JAMDAT by Electronic Arts to form EA Mobile in 2006 is indicative of how lucrative this segment is becoming to game development and publishing companies. The attraction lies in the huge, accessible market of mobile phones: it is estimated that(More)
In 2005, 780 million mobile phones were sold worldwide. In comparison, the number of personal computers in use – not sold – worldwide in 2004 was 575 million. With 3.3 billion subscribers predicted for 2010, the mobile phone is the ubiquitous computing platform of choice. According to a recent PEW Internet survey, mobile phones have become the Swiss Army(More)
—Recent advances in virtualization technology and wide acceptance of the cloud computing model are having significant impact on the software service industry. Though cloud computing and virtualization technology has been widely applied in supporting the information processing needs of conventional enterprise and business applications, there has been little(More)
The use of speech recognition in gaming applications is not entirely new. The growth of voice as a part of gaming has exploded largely due to the popularity of online player matchmaking services such as Xbox Live. Yet, the majority of its use is only limited to communications between players to coordinate game play activities through the use of a headset(More)
Seamless mobility entails providing consumers an enhanced experience -- with reduced effort -- as they move between different devices and environments. Because of the increasing diversity of user preferences, device capabilities and environmental conditions, engineering <i>efficient</i> and <i>usable</i> seamless mobility solutions can be quite challenge.(More)
In the world of physical therapy, a number of consumer gaming devices have been used with various levels of success. Most commercially available video games are designed for the general population and are, in most cases, overwhelming and difficult for traumatic brain injury (TBI) or stroke patients to use. Specialized therapeutic medical devices are not(More)