Jonathan Engelsma

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Recent advances in virtualization technology and wide acceptance of the cloud computing model are having significant impact on the software service industry. Though cloud computing and virtualization technology have been widely applied in supporting the information processing needs of conventional enterprise and business applications, there has been a(More)
We conducted five focus groups with seniors and middle-aged participants who live independently in their own homes to assess the potential value of a home-centered medication reminder system concept. The medication reminder system was conceptualized as a system that uses a television and set-top box, mobile phones and other in-home accessories as a means to(More)
Mobile gaming is one of the fastest growing segments in the video game industry. Through a partnership between Motorola Laboratories and GamePipe Laboratory at the University of Southern California, we are exploring Linux's capabilities for mobile gaming and to provide developers with an alternative to what is predominantly a Java-based medium. Moving(More)
In 2005, 780 million mobile phones were sold worldwide. In comparison, the number of personal computers in use – not sold – worldwide in 2004 was 575 million. With 3.3 billion subscribers predicted for 2010, the mobile phone is the ubiquitous computing platform of choice. According to a recent PEW Internet survey, mobile phones have become the Swiss Army(More)
Recent advances in virtualization technology and wide acceptance of the cloud computing model are having significant impact on the software service industry. Though cloud computing and virtualization technology has been widely applied in supporting the information processing needs of conventional enterprise and business applications, there has been little(More)
The use of speech recognition in gaming applications is not entirely new. The growth of voice as a part of gaming has exploded largely due to the popularity of online player matchmaking services such as Xbox Live. Yet, the majority of its use is only limited to communications between players to coordinate game play activities through the use of a headset(More)
In this paper we present a standards-based architecture that enables ubiquitous access to distributed speech and multimodal services. Motorola's " Seamless Mobility " initiatives are focused on giving people continuity of services regardless of context, location, device, or type of network connectivity. Speech technology is a key aspect of seamless(More)
Seamless mobility entails providing consumers an enhanced experience -- with reduced effort -- as they move between different devices and environments. Because of the increasing diversity of user preferences, device capabilities and environmental conditions, engineering <i>efficient</i> and <i>usable</i> seamless mobility solutions can be quite challenge.(More)