Jonathan D. Denning

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This paper presents <i>MeshGit</i>, a practical algorithm for diffing and merging polygonal meshes typically used in subdivision modeling workflows. Inspired by version control for text editing, we introduce the <i>mesh edit distance</i> as a measure of the dissimilarity between meshes. This distance is defined as the minimum cost of matching the vertices(More)
We propose a method for retargeting measured materials, where a source measured material is edited by applying the reflectance functions of a template measured dataset. The resulting dataset is a material that maintains the spatial patterns of the source dataset, while exhibiting the reflectance behaviors of the template. Compared to editing materials by(More)
Mesh editing software is improving, allowing skilled artists to create detailed meshes efficiently. For a variety of reasons, artists are interested in sharing not just their final mesh but also their whole workflow, though the common media for sharing has limitations. In this paper, we present <i>3DFlow</i>, an algorithm that computes continuous(More)
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