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The affine transform is a fundamental computer graphics tool. While there are many situations which require the linear combination of such transformations, most practioners find these operations troublesome due to the non-linear nature of rotations. Alexa [2002] proposed a methodology for treating transforms as linear, and although this is a worthwhile(More)
Target Audience Programmers of realtime 3D applications who intend to implement sophisticated collision detection schemes. Abstract Most modern 3D games require some form of collision detection. This paper presents some basic brute force methods of collision detection between polyhedra, successively refining the techniques until we are left with a system(More)
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