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PURPOSE We investigate why clinicians experience problems interpreting implantable cardioverter-defibrillator (ICD) data when the patient is absent, and we explore how to re-introduce patients into the socio-technical setup of telemonitored interpretation practices. METHOD An action research study with a design interventionist perspective was conducted to(More)
The combined effect of haptic and auditory feedback in shared interfaces, on the cooperation between visually impaired and sighted persons is under-investigated. A central challenge for cooperating group members lies in obtaining a common understanding of the elements of the workspace and maintaining awareness of the other members', as well as one's own,(More)
The emergence of patient-centered eHealth systems introduces new challenges, where patients come to play an increasingly important role. Realizing the promises requires an in-depth understanding of not only the technology, but also the needs of both clinicians and patients. However, insights from medical phenomenology bring forth how physicians and patients(More)
Multidisciplinary team meetings (MDTMs) are essential in health-care, where medical specialists discuss diagnosis and treatment of patients. We introduce a prototype multi-display groupware system, intended to augment the discussions of medical imagery, through a range of input mechanisms, multiuser interfaces and interaction techniques on multi-touch(More)
This paper reports on insights from designing support for patients as participants in their own treatment and care. Informed by the notion of <i>service</i>, the paper illustrates how the new design reconfigures the role of patients to stage a more participatory and co-created practice of care. By conceptualizing the <i>patient as service co-creator</i>,(More)
In the study presented here, two haptic and visual applications for learning geometrical concepts in group work in primary school have been designed and evaluated. The aim was to support collaborative learning among sighted and visually impaired pupils. The first application is a static flattened 3D environment that supports learning to distinguish between(More)
As Participatory Design (PD) moves into healthcare distinct practical issues emerge. We argue that PD researchers need to respond to these new challenges by establishing an ongoing dialogue on the practicalities of e.g. prototyping in healthcare. With this workshop we intend to start such reflections by focusing on practical issues of prototyping, such as(More)