Jonas De Meulenaere

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HTTP Adaptive Streaming facilitates video streaming to mobile devices connected through heterogeneous networks without the need for a dedicated streaming infrastructure. By splitting different encoded versions of the same video into small segments, clients can continuously decide which segments to download based on available network resources and device(More)
Media content in home environments is often scattered across multiple devices in the home network. As both the available multimedia devices in the home (e.g., smartphones, tablets, laptops, game consoles, etc.) and the available content (video and audio) is increasing, interconnecting desired content with available devices is becoming harder and home users(More)
Being a social species, humans sometimes desire to share information and to consume content as part of a group. A myriad of practical issues might however prevent people from physically congregating. The synchronous MediaSharing (sMS) framework attempts to remedy this inconvenience by supporting the real-time synchronization of multimedia content across(More)
Lip synchronization is considered a key parameter during interactive communication. In the case of video conferencing and television broadcasting, the differential delay between audio and video should remain below certain thresholds, as recommended by several standardization bodies. However, further research has also shown that these thresholds can be(More)
Announced as an immersive technology stereoscopic 3D (S-3D) is actively implemented in consumer electronics. S-3D is capable of producing a sense of presence for the viewers, yet bottlenecks such as visual discomfort still exist. This research investigates the experiences of presence and visual comfort when watching S-3D content in the home, hereby focusing(More)
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