Jon Moeller

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1. Three "simple" deuteranomalous trichromats match with abnormally low "red" tristimulus values throughout the spectrum and abnormally high "green" tristimulus values in the long wave end of the spectrum which become normal (and then low) in the yellow-green. The spectrum locus of this transition differs from one anomalous to the other. Differences in the(More)
Evaluating creativity support environments is challenging. Some approaches address people&#8217;s experiences of creativity. The present method measures creativity, across conditions, in the products that people make. This research introduces <i>information-based ideation</i> (IBI), a paradigm for investigating open-ended tasks and activities in which(More)
We present zero-thickness optical multi-touch sensing, a technique that simplifies sensordisplay integration, and enables new forms of interaction not previously possible with other multi-touch sensing techniques. Using low-cost modulated infrared sensors to quickly determine the visual hull of an interactive area, we enable robust real-time sensing of(More)
We describe a new method of multi-touch sensing which can be unobtrusively added to existing displays. By coupling individually controlled optoelectronics to the edge of a planar waveguide, our scanning approach overcomes prior disadvantages of optoelectronic multi-touch sensing. Our approach allows for a completely transparent touch surface and easy(More)
With the advent of new sensing technologies, precision free-air interaction is becoming viable as a contender for the next generation of expressive, embodied interaction modalities. ZeroTouch [5], a novel multi-touch sensor that allows for free-air multi-finger, multi-object sensing, is one example of this next generation of free-air interfaces. We develop(More)
The representation of information collections needs to be optimized for human cognition. Growing information collections play a crucial role in human experiences. While documents often include rich visual components, collections, including personal collections and those generated by search engines, are typically represented lists of text-only surrogates. By(More)
Electronic Sports (eSports) is the professional play and spectating of digital games. Real-time strategy games are a form of eSport that require particularly high- performance and precise interaction. Prior eSports HCI has been keyboard and mouse based. We investigate the real-time strategy eSports context to design novel interactions with embodied(More)
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