Learn More
This paper proposes COPE, a new architecture for wireless mesh networks. In addition to forwarding packets, routers mix (i.e., code) packets from different sources to increase the information content of each transmission. We show that intelligently mixing packets increases network throughput. Our design is rooted in the theory of network coding. Prior work(More)
In this paper we seek to improve our understanding of human mobility in terms of social structures, and to use these structures in the design of forwarding algorithms for Pocket Switched Networks (PSNs). Taking human mobility traces from the real world, we discover that human interaction is heterogeneous both in terms of hubs (popular individuals) and(More)
In recent years, several new architectures have been developed for supporting mul-timedia applications such as digital video and audio. However, quality of service routing is an important element that is still missing from these architectures. In this paper we consider a number of issues in QoS routing. We first examine the basic problem of QoS routing,(More)
— Over the Internet today, computing and communications environments are significantly more complex and chaotic than classical distributed systems, lacking any centralized organization or hierarchical control. There has been much interest in emerging Peer-to-Peer (P2P) network overlays because they provide a good substrate for creating large-scale data(More)
— Studying transfer opportunities between wireless devices carried by humans, we observe that the distribution of the inter-contact time, that is the time gap separating two contacts of the same pair of devices, exhibits an heavy tail such as one of a power law, over a large range of value. This observation is confirmed on six distinct experimental data(More)
Pocket Switched Networks (PSN) make use of both human mobility and local/global connectivity in order to transfer data between mobile users' devices. This falls under the Delay Tolerant Networking (DTN) space, focusing on the use of opportunistic networking. One key problem in PSN is in designing forwarding algorithms which cope with human mobility(More)
— We present a novel congestion control algorithm suitable for use with cumulative, layered data streams in the MBone. Our algorithm behaves similarly to TCP congestion control algorithms, and shares band-width fairly with other instances of the protocol and with TCP flows. It is entirely receiver driven and requires no per-receiver status at the sender, in(More)
Worm containment must be automatic because worms can spread too fast for humans to respond. Recent work has proposed network-level techniques to automate worm containment; these techniques have limitations because there is no information about the vulnerabilities exploited by worms at the network level. We propose Vigilante, a new end-to-end approach to(More)
In this document we study the application of weighted proportional fairness to data flows in the Internet. We let the users set the weights of their connections in order to maximise the utility they get from the network. When combined with a pricing scheme where connections are billed by weight and time, such a system is known to maximise the total utility(More)