John Stivoric

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Digital Technology is constantly improving as information becomes wireless. These advances demand more wearable and mobile form factors for products that access information. A product that is wearable should have wearability. This paper explores the concept of dynamic wearability through design research. Wearability is defined as the interaction between the(More)
The Wearable Computer Project is a testbed integrating research on rapid design and prototyping. Based on representative examples from six generations of wearable computers, the paper focuses on the differences in rapid prototyping using custom des ign versus off-the-shelf components. The attributes characterizing these two design styles are defined and(More)
Digital Ink is a design research concept. Part design, part critique, it is the integration of current and future technologies into a mobile and socially familiar object. Digital ink is a sophisticated pen that allows people to take notes, sketch, and save the “physical” data they generate, digitally and automatically. It strives to turn mobile computing(More)
The design process used to produce an innovative computer system is presented. The computer system that resulted from the process uses a circular motif both for the user interface and the input device. The input device is a dial and the user interface is visually organized around the concept of a circle. The design process itself proceeded in the presence(More)
The paper describes the evolution of an Interdisciplinary Concurrent Design Methodology (ICDM) and the metrics used to compare four generations of wearable computer artifacts produced by the methodology at each stage of ICDM's growth. The product cycle is defined, its phases, and the design information representation for each phase. Six generic axes of(More)
dvances in computational science and engineering have changed profoundly both the artifacts we can realize and the processes by which we realize them. This article looks at the impact of these new technologies on the design of wearable computers covering three main areas: new design tools and approaches, new manufacturing technologies, and new uses of(More)
The Wearable Computer Project is a testbed integratingresearch on rapid design and prototyping. Based onrepresentative examples from six generations of wearablecomputers, the paper focuses on the differences in rapidprototyping using custom design versus off-the-shelfcomponents. The attributes characterizing these two designstyles are defined and(More)
A wearable computer system designed for on site, hands free maintenance operations will be demonstrated. This system is the latest completed model in a family of wearable computers developed by Carnegie Mellon University. It is approximately one and a half pounds in weight (including batteries), uses a 386 processor and a Private Eye display device. Also(More)
At Carnegie Mellon, we have designed and manufactured three generations of wearable, mobile computers. Each new generation of wearable computer has been designed within approximately one semester by an interdisciplinary design class taught at the Engineering Design Research Center (EDRC). Over the semesters that the course has been taught, an(More)
This paper describes the concurrent design of a wearable computer, called the Navigator. The design effort for the Navigator involved nineteen designers, representing a variety of engineering disciplines. The evolution of the design is described, with particular emphasis placed upon the role of the thermal design group in the overall design process.(More)
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