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Virtual reality (VR) systems are used in a variety of applications within industry, education, public and domestic settings. Research assessing reported symptoms and side effects of using VR systems indicates that these factors combine to influence user experiences of virtual reality induced symptoms and effects (VRISE). Three experiments were conducted to(More)
We describe the iterative design of two collaborative storytelling technologies for young children, KidPAD and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration such that children are invited to discover the added benefits of working together. This has been motivated by our experiences of using early versions of our(More)
People with High-Functioning Autism, or Asperger's Syndrome (AS), are characterised by significantly impaired social understanding. Virtual environments may provide the ideal method for social skills training because many of the confusing inputs in 'real world' interactions can be removed. This paper outlines the rationale and methodology of the AS(More)
Research at the University of Nottingham has been carried out to investigate the potential of Virtual Reality (VR) for teaching secondary school science. This paper describes the evaluation of VR to teach radioactivity at secondary school level. Evaluation was carried out in a local school and compared directly to the traditional teaching methods currently(More)