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In certain simple rotations of objects, the orientation of the axis and planes of rotation can determine whether people are able to visualize the motion or perceive it as simple and coherent. This finding affords the opportunity to investigate the spatial reference systems used to define the orientation of the axis and planes of rotation. The results of two(More)
Mental imagery of rotational motion across variation in the orientation of a square to an axis of rotation, the orientation of the axis to the environment/viewer, and the starting orientation of the rotation were investigated in three experiments. The experimental method included specifying the particular rotations that subjects should consider and(More)
The results of two experiments suggest that strong constraints on the ability to imagine rotations extend to the perception of rotations. Participants viewed stereographic perspective views of rotating squares, regular polyhedra, and a variety of polyhedral generalized cones, and attempted to indicate the orientation of the axis and planes of rotation in(More)
Four experiments were conducted to investigate whether variations in orientation that profoundly affect the ability to imagine rotations also affect the ability to imagine projective transformations. For a basic rectilinear object and the three simpler Platonic Solids, imagining projective transformations (e.g., the casting of a shadow) was quite successful(More)
We can learn a great deal about cognition through the study of visual information systems – systems in which a domain of visual information is used to explore a separate target domain (e.g., telescope images used to explore astronomy). This study examined a real world task, microscope slide interpretation, in a complex visual domain, histology. Histology is(More)
There are certain simple rotations of objects that most people cannot reason about accurately. Reliable gaps in the understanding of a fundamental physical domain raise the question of how learning to reason in that domain might proceed. Using virtual reality techniques, this project investigated the nature of learning to reason across the domain of simple(More)
Phenomenal reports were obtained immediately after participants retrieved information from long-term memory. Data were gathered for six basic forms of memory (semantic, generic perceptual, recollective, motor skill, rote skill, cognitive skill) and for three forms of memory that asked for declarative information about procedural tasks (motor-declarative,(More)