John Pourdehnad

Learn More
Pedagogical research has demonstrated that while traditional teaching methods can be useful for imparting factual information ("cold knowledge"), simulations and video games are more effective in teaching decision-making processes ("warm knowledge"). Advances in video game creation allow the development of multi-agent, artificial society simulators with(More)
This report presents instruments for measuring the training and aesthetic dimensions of edutainment with particular focus upon interactive drama games that serve as health behavior change interventions. After overviewing the specific Heart Sense game that we created (Sect. 2), we explain the instruments (Sect. 3) and our plan for both validating them (Sect.(More)
This paper explores the relationship between Systems and Design Thinking. It specifically looks into the role of Design in Systems Thinking and how looking at the world through a systems lens influences Design. Our intention is to show the critical concepts developed in the Systems and Design Thinking fields, their underlying assumptions, and the ways in(More)
Lately, many social systems (i.e., countries, organizations and projects) are experiencing adverse situations that are characterized as " dynamic complexity. " These situations usually co-produce disruptions in the day-today operations as a result of which many social systems become partially extinct. We posit this is because these situations are not(More)
This thesis argues that designing solutions can't just be left to experts and leadership; it needs to incorporate the creativity, ideas and expertise of the entire workforce. This thesis specifically looks at the U. S. Coast Guard and how it can involve users in designing technology for the complex problems facing our service. As we are asked to do more and(More)
This thesis argues that a systems and design thinking approach to education can have a transformational affect on individuals and organizations. This thesis looks at the Curtis Institute of Music and how the school is challenging students to expand their thinking by involving a diverse group of stakeholders in the complete redesign of performance(More)
The purpose of this Capstone is to explore the possible roles Information Technology (IT) could play in the success of the organization as it transforms into a workplace capable of adapting to the disruptive nature of digital technology. This is accomplished by identifying the positive value to the organization provided by digital technology and social(More)
This capstone describes how Interactive Planning, a methodology of Systems Thinking, was implemented to address complex organizational problems. The paper focuses on how a group of scholars from the graduate program of Organizational Dynamics in the School of Arts and Sciences at the University of Pennsylvania addressed the systemic problems of the(More)
This capstone threads theories on work, play, and learning in order to present their integration as a new, future construct of the organizational experience. I argue that that an organization's true competitive advantage is the quality of work life of its employees. To substantiate this view, I employ a cross-disciplinary framework to explore the(More)