John Nordlinger

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In this paper, we introduce socially relevant computing as a new way to reinvigorate interest in computer science. Socially relevant computing centers on the use of computation to solve problems that students are most passionate about. It draws on both the solipsistic and altruistic side of the current generation of students. It presents computer science as(More)
In this special session we present arguments for and against a game-centric computing curriculum. To highlight the issues and ensure equal time for arguments on either side, our session is staged as a debate with three speakers on each side. Our audience is educators and educational researchers interested in the role of game development in the CS curriculum.
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. The Game-Themed(More)
The Microsoft TerraServer stores aerial and satellite images of the earth in a SQL Server Database served to the public via the Internet. It is the world’s largest atlas, combining five terabytes of image data from the United States Geodetic Survey, Sovinformsputnik, and Encarta Virtual GlobeTM. Internet browsers provide intuitive spatial and gazetteer(More)
We have designed and implemented game-themed programming assignment modules targeted specifically for adoption in existing introductory programming classes. These assignments are self-contained, so that faculty members with no background in graphics or gaming can selectively pick and choose a subset to combine with their own assignments in existing classes.(More)
Despite the proven success of using computer video games as a context for teaching introductory programming (CS1/2) courses, barriers including the lack of adoptable materials, required background expertise (in graphics/games), and institutional acceptance still prevent interested faculty members from experimenting with this approach. The Game-Themed(More)
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