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Journals and Conferences
To enable flexible, programmable graphics and high-performance computing, NVIDIA has developed the Tesla scalable unified graphics and parallel computing architecture. Its scalable parallel array of processors is massively multithreaded and programmable in C or via graphics APIs.
Graphics processing units (GPUs) continue to take on increasing computational workloads and support interactive rendering that approaches cinematic quality. The architectural drivers for GPUs are programmability, parallelism, bandwidth, and memory characteristics. This article describes how one team approached the design problem.
This article presents of a collection of slides from the author's conference presentation on the special features, system design and architectures, mobile graphics and processing capabilities, and targeted markets for NVIDIA's Tegra K1 family of system-on-chip products.