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The key limitation of handheld technology for the delivery of learning objects is the small screen that is available for effective display. The smallness of the screen not only adversely affects the clarity, but it also negatively impacts on the acceptance and integration of this potentially useful technology in education. Handheld devices are likely to(More)
Based on the exploratory study of a 3D multiuser virtual environment (3D MUVE), known as Quest Atlantis (QA), in a series of Primary Four (10-to 11-year-olds) Science lessons at Orchard Primary School in Singapore, this paper examines the issues of learning engagement and describes the socio-cultural context of QA's implementation. The students and teacher(More)
The authors evaluated an 8-week, 2-hr per week training for physicians, nurses, chaplains, and other health professionals using nonsectarian, spiritually based self-management tools based on passage meditation (E. Easwaran, 1978/1991). Participants were randomized to intervention (n = 27) or waiting list (n = 31). Pretest, posttest, and 8- and 19-week(More)
Relational caregiving skills remain seldom studied in health professionals. We evaluated effects on health professional relational caregiving self-efficacy from an eight-week, 16-hour training in self-management tools. Physicians, nurses, chaplains, and other health professionals were randomized after pretest to treatment (n = 30) or waiting list (n = 31).(More)
  • Shirley Agostinho, Ron Oliver, Barry Harper, John Hedberg, Sandra Wills
  • 2002
With the aim to facilitate sharing and uptake of high quality ICT-based learning designs amongst academics in higher education, the Australian Universities Teaching Committee funded project: Information and Communication Technologies (ICTs) and Their Role in Flexible Learning examined a number of existing high quality, ICT-based learning implementations to(More)
Teachers in a range of disciplines are interested in engaging their students in authentic activities that reflect the experiences of real-world practitioners. Adopting this approach requires the design and implementation of learning environments that incorporate and support such activities. This paper describes two real-life cases developed as support(More)
The potential benefits of technology for education have frequently been technology driven,. No more so than with the current developments in multimedia which integrated text, graphics, video and audio to provide a comprehensive representation of a content domain on a single display monitor. In this environment, developers are producing applications which(More)
Learner construction of their understanding is one of the basic tenets of a constructivist framework of learning. Technology-supported learning environments have been developed to support construction and allow students to employ resources to express their ideas and arguments. A new product, StageStruck, has been developed to extend the process of knowledge(More)
This paper describes an approach to conceptualising Web 2.0 enabled learning design based on the TPACK model of educational practice. Anderson and Krathwohl's Taxonomy of Learning, Teaching and Assessing, along with different types of constructive and negotiated pedagogies are related to a range of contemporary Web 2.0 based learning tools. The model is(More)