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The present study assessed whether prior reinforcement experiences were related to gaming machine choice and the decision to change gaming machines during a session of gambling. Seventy undergraduate students (48 women, 22 men; mean age = 22.05 years) were presented with two visually identical simulated gaming machines in a practice phase. These simulated(More)
The present analogue study of seventy-two students with mild spider anxiety assessed the role of distraction in the desensitization and reprocessing of aversive information. Accessing different components of Baddeley's model of short-term memory, three treatment groups involving distraction tasks and one control group maintaining focussed exposure were(More)
The aim of the current study was to develop a scale of gambling accessibility that would have theoretical significance to exposure theory and also serve to highlight the accessibility risk factors for problem gambling. Scale items were generated from the Productivity Commission's (Australia's Gambling Industries: Report No. 10. AusInfo, Canberra, 1999)(More)
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