John F. Meech

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This paper provides a framework for the design and development of personal information appliances - interactive technologies which aim to assist users in managing personal information in organisational, group and environmental contexts. The emphasis is on integration, both in terms of the development of integrated families of appliances and in terms of way(More)
This paper describes the development and initial evaluation of a novel system for providing force-feedback to a user' s' hand in a virtual environment. The development addresses the problem of providing simple (robust and low cost) but effective sensory cues to assist a user in grasping virtual objects. The approach is to provide approximate but distinctive(More)
To the 'person on the street,' it is an accepted truth that computers are hard to use and that 'that's the way things are.' It is unfortunate that an entire generation (or more) of people has this conception – ultimately it would seem that as HCI practitioners we have failed in our self-appointed task of promoting and advancing ease of use. It may also seem(More)
The modem lifestyle is characterised by its complexity and speed. There is an extra layer of complexity for families where both parents are trying to balance conflicting demands of work and family. This paper describes one approach to address this problem-a Personal Equilibrium Tool or PET, a tool to help coordinate activity and balance work and family(More)
use of characters as a sensory lens is intended to enable creators of story-based, interactive experiences to develop characters in greater depth. Recent story-based computer games such as The Neverhood and Blade Runner demonstrate sophisticated use of changing pace and viewpoint during the game experience. In more traditional media, there are times when(More)