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Metaverses are immersive three-dimensional virtual worlds in which people interact as avatars with each other and with software agents, using the metaphor of the real world but without its physical limitations. The ubiquitous availability of high speed Internet access has spurred enormous interest in virtual worlds like Second Life and World of Warcraft,(More)
Patterns were originally developed in the field of architecture as a mechanism for communicating good solutions to recurring classes of problems. Since then, many researchers and practitioners have created patterns to describe effective solutions to problems associated with disparate areas such as virtual project management, human-computer interaction,(More)
Virtual worlds such as Linden Lab's Second Life are pervading our everyday world and already impacting organizational practices involving virtual teams and virtual-world project management. C onsider a world in which you can conduct training sessions and bring together experts from around the globe in a single, common environment; hold effective meetings in(More)
  • Carol Corbett Burris, Ed Wiley, Kevin Welner, John Murphy, C C Burris, Wiley +1 other
  • 2008
Background: This longitudinal study examines the long-term effects on the achievement of students at a diverse suburban high school after all students were given accelerated mathematics in a detracked middle school as well as ninth-grade 'high-track' curriculum in all subjects in heterogeneously grouped classes. Despite considerable research indicating the(More)
(2016) Increasing minority carrier lifetime in as-grown multicrystalline silicon by low temperature internal gettering. Copyright and reuse: The Warwick Research Archive Portal (WRAP) makes this work of researchers of the University of Warwick available open access under the following conditions. This article is made available under the Creative Commons(More)