John Bichard

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Generating content into vast areas is a relevant challenge in the field of location-based pervasive games. In this paper, we present a game prototype that enables children travelling in the back seat of a car to enjoy a narrated experience where gameplay combines with the experience of traveling through the road network. The prototype is designed to provide(More)
We have implemented a conceptual software framework and a game, which provides rich and vivid narratives in vast geographical areas. An important design issue in the emergent research area of pervasive gaming, is to provide believable environments where game content is matched to the landscape in an evocative and persuasive way. More specific, the game is(More)
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