John Anderson

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We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics of the cloth, and allows true modeling of cloth thickness. We also show how our simulation data can be post-processed with a collision-aware subdivision scheme to produce smooth(More)
We provide an in-depth study of applying wireless sensor networks to real-world habitat monitoring. A set of system design requirements are developed that cover the hardware design of the nodes, the design of the sensor network, and the capabilities for remote data access and management. A system architecture is proposed to address these requirements for(More)
Habitat and environmental monitoring is a driving application for wireless sensor networks. We present an analysis of data from a second generation sensor networks deployed during the summer and autumn of 2003. During a 4 month deployment, these networks, consisting of 150 devices, produced unique datasets for both systems and biological analysis. This(More)
We provide an in-depth study of applying wireless sensor networks (WSNs) to real-world habitat monitoring. A set of system design requirements were developed that cover the hardware design of the nodes, the sensor network software, protective enclosures, and system architecture to meet the requirements of biologists. In the summer of 2002, 43 nodes were(More)
Many applications in Computer Graphics contain computationally expensive calculations. These calculations are often performed at many points to produce a full solution, even though the subspace of reasonable solutions may be of a relatively low dimension. The calculation of facial articulation and rendering of scenes with global illumination are two example(More)
Oscillatory motion is ubiquitous in computer graphics, yet existing animation techniques are ill-suited to its authoring. We introduce a new type of spline for this purpose, known as a "Wiggly Spline." The spline generalizes traditional piecewise cubics when its resonance and damping are set to zero, but creates oscillatory animation when its resonance and(More)
The Fast Ocean Atmosphere Model (FOAM) is a climate system model intended for application to climate science questions that require long simulations. FOAM is a distributed-memory parallel climate model consisting of parallel general circulation models of the atmosphere and ocean with complete physics paramaterizations as well as sea-ice, land surface, and(More)
Soft shadows from area lights are one of the most crucial effects in high-quality and production rendering, but Monte-Carlo sampling of visibility is often the main source of noise in rendered images. Indeed, it is common to use deterministic uniform sampling for the smoother shading effects in direct lighting, so that all of the Monte Carlo noise arises(More)
Diatom dissolution in surface sediment samples from two regional lake datasets in the Northern Great Plains (NGP; n 5 64) and West Greenland (n 5 40) is assessed using a morphological approach categorizing valves during routine diatom analysis. Two dissolution indices are derived to parameterize diatom dissolution, and, when compared between two analysts in(More)