Johannes Kenkel

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Controlling virtual characters in AR games for modern smartphones is even more challenging than controls for ‘pure’ VR games because the player has to keep the AR world in view. We propose six interaction concepts based on combinations of both physical and virtual buttons and sensor input and suggest an evaluation according to game experience criteria.
Matteo Lupi,1 Barbara Suski Ricci,2 Johannes Kenkel,3 Tullio Ricci,4 Florian Fuchs,5 Stephen A. Miller6 and Andreas Kemna3 1Department of Earth Sciences, University of Geneva, Geneva, Switzerland. E-mail: 2MEMSFIELD, Clamart, France 3Department of Geophysics, Steinmann Institute, Bonn University, Bonn, Germany 4Istituto Nazionale di(More)
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