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The phenomenon "virtual community" reflects the social, political and economic impact of information and communications technology changing the architecture of interaction. We present an approach to describe and manage the social environments of transactions that are provided in virtual communities. In this paper, we explore virtual communities, their novel(More)
Information and communication technology provides design options for the creation of economic value. We consider a particular architecture for the creation of economic value: the communication model of a community and its implementation in peer-to-peer computing architectures. We discuss the socioeconomic model of a community, explore the social, political(More)
The main application domain of Peer-to-Peer (p2p) networks currently is filesharing. It is an open question, whether there are applications beyond Filesharing and whether this paradigm has the potential to succeed in the long run. The paper comprises a model to analyze P2P through a technological, through a content and service and through an organizational(More)
" Gaming reduces stress, yet stimulates the senses and the mind. Because gamers are relaxed, involved and having fun, they 're more likely to respond positively to think favorably of an advertiser 's brand, and to associate the advertiser with a pleasurable experience ". (EA Vice President) Acknowledgement Successful completion of this work depended on the(More)
— The growth of space debris is becoming a severe issue that urgently requires mitigation measures based on maintenance , repair, and de-orbiting technologies. Such on-orbit servicing (OOS) missions, however, are delicate and expensive. Virtual Reality (VR) enables the simulation and training in a flexible and safe environment, and hence has the potential(More)