Johannes Furch

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Creating digital animatable models of real-world objects and characters is important for many applications, ranging from highly expensive movie productions to low-cost real-time applications like computer games and augmented reality. However, achieving real photorealism with convincing appearance and deformation behavior requires sophisticated capturing,(More)
In this paper, we present a novel approach for assessing and interacting with surface tracking algorithms targeting video manipulation in postproduction. As tracking inaccuracies are unavoidable, we enable the user to provide small hints to the algorithms instead of correcting erroneous results afterwards. Based on 2D mesh warp-based optical flow(More)
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