Johann c. k. h. Riedel

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BACKGROUND Little is known about work strain and smoking, and even less about work strain and nicotine dependence. AIM To investigate the relations of perceived work strain with nicotine dependence among an adult general population sample. METHOD Cross sectional survey with a probability sample of residents of a northern German area with 4075(More)
— Serious Games are games that educate, train and inform using entertainment principles. Serious Games have the potential for application in companies. However, less investigation has been focused on how to integrate Serious Games in to companies. The authors have developed a classification framework to help understand the different ways serious games can(More)
Serious games (SGs) have been used in the education of students and professionals for decades, but still have not reached their full potential, despite the large consensus they have gained recently. The entertainment game industry is a rapidly developing phenomenon, with a high market potential, enabled and enhanced by technological innovation. The question(More)