Johan Koolwaaij

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This paper describes the context-aware mobile tourist application COMPASS that adapts its services to the user’s needs based on both the user’s interests and his current context. In order to provide context-aware recommendations, a recommender system has been integrated with a contextaware application platform. We describe how this integration has been(More)
Service discovery is a process of locating, or discovering, one or more documents, that describe a particular service. Most of the current service discovery approaches perform syntactic matching, that is, they retrieve services descriptions that contain particular keywords from the user’s query. This often leads to poor discovery results, because the(More)
This paper summarizes the main results from the Speaker Veri cation SV research pursued so far in the CAVE project Di erent state of the art SV algo rithms were implemented in a common HMM frame work and compared on two databases YOHO of ce environment speech and SESP telephone speech This paper is concerned with the di erent design issues for LR HMM based(More)
Recent advances in the field of context reasoning and in wireless information devices, which allow mobile access and provide a multitude of context information, have enabled the provision of new, context-aware applications and services. The architecture framework described in this paper provides a very flexible approach to implementing different reasoning(More)
The web has evolved from the HTML-based repositories of text and images towards the current web services and semantic web developments. Web services are believed to help the integration of diverse applications while the semantic web promises to increase the “intelligence” of the web, enabling richer discovery, data integration, navigation and automation of(More)
A key problem for field applications in speaker verification is the issue of a priori threshold setting. In the context of the CAVE project several methods for estimating speakerindependent and speaker-dependent decision thresholds were compared. Relevant parameters are estimated from development data only, i.e. without resorting to additional client data.(More)
The problem of how to train variance parameters on scarce data is addressed in the context of text-dependent, HMM-based, automatic speaker verification. Three variations of variance flooring is explored as a means to prevent over-fitting. With the best performing one, the floor to a variance vector of a client model is proportional to the corresponding(More)
The CAVE project (CAller VEri cation in Banking and Telecommunications) was a 2 year project supported by the Language Engineering Sector of the Telematics Applications Programme of the European Union, and for the Swiss partners, by the O ce F ed eral de l'Education et de la Science (Bundesamt f ur Bildung und Wissenschaft). The partners were Dutch PTT(More)
Mondial pervasive games exchange the game board for earth’s surface and the users themselves wander over the earth as game pieces over the game board. ContextKing is a mondial pervasive game that uses sensory inputs from the real-world to create a new game experience that can be played within the user’s social network, whenever the user(More)
We present the Context Watcher, a mobile application that enables mobile phone users to easily and unobtrusively share personal context data such as their location, heart rate, speed, or view, with their mutual consent. Not only can the data be shared, it can also be used as input for information services, to adapt applications to the context, or to(More)