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This National Science Foundation funded study is investigating novel pedagogies for helping teachers infuse inquiry into a standards-based science curriculum. Using a MultiUser Virtual Environment (MUVE) as a pedagogical vehicle, teams of middle school students are asked to collaboratively solve a simulated 19th century city's problems with illness, through(More)
This National Science Foundation funded project utilizes graphical multiuser virtual environments (MUVEs) as a vehicle to study (1) classroom-based situated learning and (2) the ways in which virtual environments may aid the transfer of learning from classroom contexts into real world settings. In the project's River City curriculum, teams of middle school(More)
INTRODUCTION In the late 1970s, Richard Bartle and Roy Trubshaw of the University of Essex developed the first MUD (MultiUser Dungeon/Domain/Dimension, depending on the source) to facilitate multi-player role-playing games run over computer networks (Bartle, 1999; Dourish, 1998), allowing groups of individuals to build virtual realities collaboratively.(More)
One-size-fits-all educational innovations do not work because they ignore contextual factors that determine an intervention's efficacy in a particular local situation. Identifying variables within the intervention's setting that represent important conditions for success and summarizing the extent to which the impact of the intervention is attenuated by(More)
This NSF-funded project utilizes graphical multiuser virtual environments (MUVEs) as a vehicle to study (1) classroom-based situated learning and (2) the ways in which virtual environments may aid the transfer of learning from classroom contexts into real world settings. In the project's River City curriculum, teams of middle school students are asked to(More)
Diane Jass Ketelhut is an assistant professor of Science Education at Temple University. She is currently investigating the use of virtual environments for science assessment. Brian C. Nelson is an assistant professor of Educational Technology at Arizona State University. His current research examines learning , assessment, and engagement issues involved in(More)
Grant No. 0310188. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. 2,version 2, 1/18/2006 MultiUser Virtual Environments (MUVEs) enable multiple simultaneous participants to access virtual contexts (such as graphically(More)
Many researchers are exploring the types of learning that occur in informal out-of-school technology use (such as videogame play), yet the content of these environments tends not to align to national standards for academic content. This paper presents research on how a multiuser virtual environment centered on content related to national standards and(More)
This article offers insights into how the design of innovations can enhance their " scalability " : the ability to adapt an innovation to effective usage in a wide variety of contexts, including settings where major conditions for success are absent or attenuated. We are implementing the River City MUVE curriculum, a technology-based innovation designed to(More)