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Diane Jass Ketelhut is an assistant professor of Science Education at Temple University. She is currently investigating the use of virtual environments for science assessment. Brian C. Nelson is an assistant professor of Educational Technology at Arizona State University. His current research examines learning , assessment, and engagement issues involved in(More)
In recent years, models of student inquiry skill have been developed for relatively tightly-scaffolded science simulations. However, there is an increased interest in researching how video games and virtual environments can be used for both learning and assessment of science inquiry skills and practices. Such environments allow students to explore(More)
Inquiry skills are an important part of science education standards. There has been particular interest in verifying that these skills can transfer across domains and instructional contexts [4,15,16]. In this paper, we study transfer of inquiry skills, and the effects of prior practice of inquiry skills, using data from over 2000 middle school students(More)
Science as it is portrayed in the typical K-12 classroom bears little resemblance to science as practiced by scientists, relying heavily on presentational pedagogies. To counter this, the American Association for the Advancement of Science, the National Research Council, and the National Science Teachers Association have all called for a stronger emphasis(More)
In order to affect career decisions, it is important to reach youth at early ages. While some have focused on using mentors in order to successfully teach mentees, few have focused on the benefits to the mentors themselves. To our knowledge, no other research has been conducted on the effect that serving as a near-peer mentor has on increasing the mentors'(More)
You created this PDF from an application that is not licensed to print to novaPDF printer Abstract Recent interest in online assessment of scientific inquiry has led to several new online systems that attempt to assess these skills, but producing models that detect when students are successfully practicing these skills can be challenging. In this paper, we(More)
In this paper, we briefly present a design framework, XCD, that we developed through the design of The Radix Endeavor, a multiplayer online game for STEM learning. The framework provides a method for ensuring that the learning objectives, game mechanics, and data collected are closely aligned throughout the design process. We present this method here as a(More)
Educational games offer an opportunity to engage and inspire students to take interest in science, technology, engineering, and mathematical (STEM) subjects. Unobtrusive learning assessment techniques coupled with machine learning algorithms can be utilized to record students' in-game actions and formulate a model of the students' knowledge without(More)