Author pages are created from data sourced from our academic publisher partnerships and public sources.
Share This Author
Was I There?: Impact of Platform and Headphones on 360 Video Immersion
- Audrey Tse, C. Jennett, Joanne Moore, Z. Watson, J. Rigby, A. Cox
- Psychology, Computer ScienceCHI Extended Abstracts
- 6 May 2017
It is suggested that head-mounted displays increase presence, but do not necessarily lead to more empathy and greater interest in the 360 video, which has implications for film makers and researchers of 360 videos.
Use Your Words: Designing One-time Pairing Codes to Improve User Experience
- Sarah Wiseman, Gustavo Soto Mino, A. Cox, Sandy Gould, Joanne Moore, C. Needham
- Computer ScienceCHI
- 7 May 2016
An improved pairing method that uses sets of English words instead of random strings, which allows users to pair devices more quickly, whilst still maintaining the complexity necessary for secure interactions.
Tellybox: Nine Speculative Prototypes For Future TV
Nine speculative ("half-resolution") prototypes are physical representations of research into why people watch television and what they like and dislike about it that provide direction for future technology and interface development.
TALKING WITH MACHINES: PROTOTYPING VOICE INTERFACES FOR MEDIA
Voice User Interfaces (VUI) and consumer products such as Amazon Echo and Google Home are rapidly gaining popularity and are already being used as media devices in the home; by some estimates, 6.5…