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(Un)structured sources of inspiration: comparing the effects of game-like cards and design cards on creativity in co-design process
TLDR
The article investigates two different ways of stimulating idea generation in the co-design process with structured and unstructured sources of inspiration. Expand
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Design and Business Gaps: From Literature to Practice
TLDR
This article describes work in progress aimed at investigating and systematizing the gap between the design and business. Expand
  • 7
Applying Generative Techniques to Avoid Technology Push Effect in Ideas and Prototypes Created by Technology-oriented People
TLDR
We conducted two co-design sessions with programmers (non-designers) to generate ideas for physical and interactive visualizations of piece of music using Arduino and cardboard. Expand
Workshop: mapping and bridging the design and business gap
TLDR
We aim to provide a setting where researchers, designers and practitioners will have an opportunity to gain practical knowledge on applying participatory methods into business practices. Expand
Design artefacts as service design concepts: a case study from a telecommunication domain
TLDR
We propose a new way of mediating business and user requirements for complex services. Expand
VIRAL MARKETING IN THE INTERNET. CHARACTERISTICS OF AN EFFECTIVE VIRUS
Among internet users surveyed, 63% declares a negative attitude towardsadvertisements placed in the Internet [3]. At the same time, the value of advertising market in theInternet in Poland has aExpand
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Design Artefacts as Business Decision Prompts: Tackling the Design and Business Values Gap
TLDR
This paper focuses on ways of supporting business in staying focused on the identified design values throughout the entire product or service development process by proposing design artefacts as business decision prompts. Expand
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MEMETICS ON THE FACEBOOK
TLDR
The aim of this article is a verification of mems propagation in social networks. Expand
The needs of early school children and their parents with respect to the design of mobile service offers
TLDR
The goal of the project was to investigate the needs of early school children and their parents to identify ingredients for a mobile service offer. Expand
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