Joan Sol Roo

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We present a prototype of an augmented sandbox where the sand is used to create a miniature living world, designed as an ambient display for contemplation and self-reflection. The landscape can be reshaped at any time. Once the sand is left still for a moment, the world starts evolving -- vegetation grows, water flows and creatures move around -- according(More)
classroom use is granted without fee provided that copies are not made or distributed for commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author. SIGGRAPH 2014, August 10 – 14, 2014, Vancouver, British(More)
Spatial augmented reality and tangible interaction enrich the standard computer I/O space. Systems based on such modalities offer new user experiences and open up interesting perspectives in various fields. On the other hand, such systems tend to live outside the standard desktop paradigm and, as a consequence, they do not benefit from the richness and(More)
Moving from flat screens into the physical world is an ongoing trend of HCI. Spatial augmented reality (SAR) augments the real world using projectors. It is used in multiple disciplines, especially in design and creative environments such as prototyping and artistic installations. Still, interaction with SAR is little explored. The objective of this thesis(More)
Digital technology has been completely integrated into our daily lives, yet the potential of technology to improve its users' life satisfaction is still largely untapped. Mindfulness, the act of paying a deliberate and non-judgmental attention to the present moment, has been shown to have a positive impact on a person's health and subjective(More)
Human Computer Interfaces are in constant advance. Current research focuses on moving the interaction out of the limited reach of computers into the environment, but the focus is still on performance. The maturity of physiological sensors enables interaction that takes into account the user’s inner state, but users are not really aware of such states. It is(More)
Digital devices are now ubiquitous and have the potential to be used to support positive changes in human lives and promote psychological well-being. This paper presents three interactive systems that we created focusing on introspection activities, leveraging tangible interaction and spatial augmented reality. More specifically, we describe anthropomorphic(More)
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