João Pedro Neto

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The class of Guaranteed Scoring Games (GS) is the class of all two-player scoring combinatorial games with the property that Normal-play games (Conway et. al.) are order embedded into GS. They include, as subclasses, the scoring games considered by Milnor (1953), Ettinger (1996) and Johnson (2014). We present the structure of GS and the techniques needed to(More)
Finding the best path between two nodes on an arbitrary communication network is a complex task. Instead of using a central processing unit to keep network topology and compute the best path by request, herein all nodes will react when a network node/arc is inserted/deleted, and eventually producing other reactions on their immediate neighbors, causing a(More)
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