Jiseon Cha

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The purpose of this study is to examine the effects of object building activities in Second Life on playerspsila spatial reasoning and to explore the relationships between learnerspsila information perceiving styles and spatial reasoning. The participants of this study included 70 undergraduate students who were taking the class dasiaNew Media in(More)
This study explored learnerpsilas variables affecting gaming achievement in digital game-based learning. Gender, self-efficacy toward computers, logical thinking, and attitude toward gaming were selected as learnerpsilas variables for the study. Seventy-two elementary school children participated in game-based learning using Zoombinis: Mountain Rescue.(More)
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