We propose new approaches to ray tracing that greatly reduce the required number of operations while strictly preserving the geometrical correctness of the solution. A hierarchical "beam" structure serves as a proxy for a collection of rays. It is tested against a kd-tree representing the overall scene in order to discard from consideration the sub-set of… (More)
We present a study of the system implications of various aspects of the classic Ray Tracing algorithm. We show how these algorithms can be modified to yield the highest performance on any given system, and present some of the results that we obtained.
Inside you'll find the following articles: Smarter computer technologies can rapidly and transparently analyze large complex datasets and explore different outcomes, and ultimately help people do what they want to do more easily. RMS (recognition, mining and synthesis) is the term used by Intel to describe this class of emerging applications. This issue of… (More)