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DevLearn 10, a U.S.-based e-learning conference put on by eLearning Guild, took place November 3-5 in San Francisco. While a multitude of blog posts, web sites, and Twitter messages using the tag #dl10 have given various snapshots of the event, eLearn Magazine brings you this unique review of the coverage: 20 take-away ideas from the sessions, keynote… (More)
Over the past two years, eLearn Magazine (a publication of the ACM) has grown at a good clip. As we prepare to roll into 2011, we wanted to reflect on these changes and let our readers and future authors know a little more about who makes up the eLearn Magazine community. The biggest segment of the eLearn Magazine community (just less than half), are… (More)
In our era of ubiquitous and almost free publishing, those who want to teach and learn now have almost limitless resources. However, this wealth of information brings a whole new perspective on literacy. As Howard Rheingold suggests, we, which includes educators and learners alike, might now have to deal with not one, but six literacies.
Pennsylvania-based Tandem Learning designs training and education programs, with an emphasis on games-based learning and alternate reality games, for a wide variety of organizations and corporations. Founded by Koreen Olbrish, CEO, and Kristen Cromer, vice president of learning design, the company has been creating and rolling out e-learning content since… (More)