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TOPL is a suite of software tools for specifying freeway operational improvement strategies, such as ramp metering, demand and incident management, and for quickly estimating the benefits of such improvements. TOPL is based on the macroscopic cell transmission model. The paper summarizes the theory of the cell transmission model and describes the procedure(More)
Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this(More)
Motion capture cannot generate cartoon-style animation directly. We emulate the rubber-like exaggerations common in traditional character animation as a means of converting motion capture data into cartoon-like movement. We achieve this using trajectory-based motion exaggeration while allowing the violation of link-length constraints. We extend this(More)
The squash-and-stretch describes the rigidity of the character. This effect is the most important technique in traditional cartoon animation. In this paper, we introduce a method that applies the squash-and-stretch effect to character motion. Our method exaggerates the motion by sequentially applying the spatial exaggeration technique and the temporal(More)
In this paper, we discuss the generation of icons that represent the emotion expressed in music. We use the emotion plane for connecting the music with the icon shape affectively. A model to project arbitrary music on the plane is introduced using the result of a user survey and various features of audio signals. Icon shapes are located on the plane from(More)
We make moving caricatures from videos on human faces. Using training images, we created a 3D model of an average face. This allows us to transform the image in each frame of an input video, so that it is seen from the front. Then we apply 2D exaggeration rules to caricature each face. Finally, we rotate the face in each frame back to its original position.(More)
The realistic motion data such as the motion capture data and physically based motion are not suitable for cartoon animations, in which the narrative is emphasized by exaggerated physical motion. Recently, several methods have been developed for converting an input motion into a cartoon-style motion. Wang et al. [2006] proposed an innovative method that(More)
Video composition is an indispensable technique in the production of many types of videos; nevertheless, it remains challenging problem if the source video is normally captured without a blue or green screen, especially when the object to be pasted between videos does not have a clear boundary (e.g. water, gas, and fire). We will call such a region a(More)