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Single Display Groupware (SDG) is a research area that focuses on providing collaborative computing environments. Traditionally, most hardware platforms for SDG support only one person interacting at any given time, which limits collaboration. In this paper, we present laser pointers as input devices that can provide concurrent input streams ideally(More)
Conceptual design dominates the early stages of most creative design processes. During these stages, the designer makes important decisions about the parameters of a model that are aimed at satisfying a set of design criteria. To do this, the designer produces many sketches of various possible solutions. Meanwhile, computer-aided design (CAD) systems are(More)
Part assembly and scene layout are basic tasks in 3D design in Desktop Virtual Environment (DVE) systems as well as Computer Aided Design (CAD) systems. 2D input devices such as a mouse or a stylus are still the most common input devices for such systems. With such devices, a notably difficult problem is to provide an efficient and predictable object motion(More)
Object selection and manipulation (e.g. moving, rotating) are the most basic tasks in 3D scene construction. While most research on selection and manipulation techniques targets single objects, we examine the concept of group selection in this paper. Group selection is often given lesser importance than single object selection, yet is vital in providing(More)
One of the main operations in conceptual 3D design is the rearrangement of single and composite objects. This paper presents a new conceptual 3D design system that affords easy manipulation of composite objects. We discuss several alternative manipulation techniques to separate complex parts off an existing model. Then, we present a new way to move such(More)
Scene layout and part assembly are basic tasks in 3D object manipulation. While movement methods based on 3D or 6D input devices exist, the most efficient 3D movement techniques are based on utilizing only two degrees of freedom. This poses the problem of mapping the motion of the 2D input device to efficient and predictable object motion in 3D. We present(More)
Many important decisions in the design process are made during fairly early on, after designers have presented initial concepts. In many domains, these concepts are already realized as 3D digital models. Then, in a meeting, the stakeholders for the project get together and evaluate these potential solutions. Frequently, the participants in this meeting want(More)
We consider that multi-scale visualization interfaces support users to view different levels of scales simultaneously and to understand large-scale, complex 3D information in 3D display environments. This article presents a user evaluation on three multi-scale interfaces on a 3D workbench display: focus ϩ context (f ϩ c), fixed f ϩ c, and overview ϩ detail(More)