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<b>Motivation</b> -- The socio-technical challenges created by Tangible User Interfaces with regards to invasiveness, privacy, visibility, control, etc. have been pointed out by several authors, but this case study focuses on two, more basic socio-technical aspects regarding the user's perspective and interaction with others. The paper presents a case study(More)
This paper presents a research project that aims to improve teaching and learning activities through the use of electronic tools for sharing of knowledge. The project, 3is ("trace"), is in progress at the University of Siena and is devoted to the design of new artefacts for the support of learning and teaching activities. The concepts inspiring the design(More)
In this paper, we describe a case study in which we explore the opportunity of gesture tangible interfaces to allow the retrieval of web content. Wi-roni provides audio content (streaming radio and podcasts), and the interface is based on capturing physical gestures as command input and providing sound as a feedback response to these actions. Wi-roni is(More)
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