Jessica O. Sugay

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We investigate the relationship between a student's affect and how he or she chooses to use a simulation problem-solving environment, using quantitative field observations. Within the environment studied, many students were observed gaming the system (cf. Baker et al, 2004), while few students engaged in off-task behavior. We analyze which affective states(More)
We compare the affect associated with an intelligent tutoring environment , Aplusix, and a simulations problem solving game, The Incredible Machine, to determine whether students experience significantly better affect in an educational game than in an ITS. We find that affect was, on the whole, better in Aplu-six than it was in The Incredible Machine.(More)
We study which observable affective states and behaviors relate to students' achievement within a CS1 programming course. To this end, we use a combination of human observation, midterm test scores, and logs of student interactions with the compiler within an Integrated Development Environment (IDE). We find that confusion, boredom and engagement in(More)
Using a discovery-with-models approach, we study the relationships between novice Java programmers' experiences of confusion and their achievement, as measured through their midterm examination scores. Two coders manually labeled samples of student compilation logs with whether they represent a student who was confused. From the labeled data, we built a(More)
This paper presents some of the challenges encountered by a field research team when deploying an educational game for Physics. These included problems with site infrastructure and institutional support, logistical challenges, compliance with ethics requirements, launch delays, and student inattention or misunderstanding of directions. The paper shares(More)
We attempted to build models of affect of students using SQL-Tutor. Most exhibited states are engaged concentration, confusion and boredom. Though none correlated with achievement, boredom and frustration persisted. Using linear regression, we arrived at a parsimonious model of boredom. Constraint-based tutors (CBT) are distinguished from other ITSs by(More)
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