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In terms of technological change and participatory media, the phenomenon of taking and sharing videos of live music events offers an insightful case study for discussing the individual production of online content and interpersonal interactions on social media sites. We use interviews with YouTube users who post videos of live music events to investigate(More)
In this retrospective study, the sonographic appearance of fracture of the greater tuberosity of the humerus was evaluated in 17 men and 14 women aged 20-69 years with acute, semiacute, or remote shoulder trauma in whom results of rotator cuff sonography had suggested the diagnosis of such a fracture. Clinical data, radiologic reports, sonograms, and(More)
We present findings from a year-long engagement with a street and its community. The work explores how the production and use of data is bound up with place, both in terms of physical and social geography. We detail three strands of the project. First, we consider how residents have sought to curate existing data about the street in the form of an archive(More)
By examining the information practices of a punk-rock subculture, we investigate the limits of social media systems, particularly limits exposed by practices of secrecy. Looking at the exchange of information about "underground" shows, we use qualitative interviews to examine uses of social media among fans. This initial analysis centers on understanding(More)
Using the example of research conducted in the body modification community, this paper considers some of the methodological issues of researching online communities, especially when those communities are marginalized or non-dominant. Drawing on texts that address ethical ethnographies of subcultures, I focus on boundaries between insiders and outsiders(More)
Drawing on interviews with 12 software engineers, we investigate the relationship between developers and the tools they use to build code through the lens of craft. We analyze different conceptualizations of craft in accounts of software development, including craft as a process of building, craft as materiality, and craft as a community of practice. By(More)
As a socio-technical phenomenon, online dating has significant appeal to researchers interested in various aspects of human-computer interaction -- presentation of self in online environments; norms of disclosure and deception; and the extent to which technological design informs dynamics of human relationships. With these many facets of socio-technical(More)
This project addresses information practices used by disc jockeys (DJs) to organize music collections, focusing in particular on issues of managing large collections of media. Using in-depth interviews with 12 DJs, accounts of music collection, music organization and preparing for shows are analyzed to gain an understanding of how this particular community(More)
Drawing on semi-structured interviews and cognitive mapping with 14 craftspeople, this paper analyzes the socio-technical arrangements of people and tools in the context of workspaces and productivity. Using actor-network theory and the concept of companionability, both of which emphasize the role of human and non-human actants in the socio-technical(More)