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Gamification in Education: What, How, Why Bother?
Today's schools face major problems around student motivation and engagement. Gamification, or the incorporation of game elements into non-game settings, provides an opportunity to help schools solve…
A framework for cooperative communication game mechanics from grounded theory
- Phoebe O. Toups Dugas, Jessica Hammer, William A. Hamilton, A. Jarrah, William J. Graves, Oliver Garretson
- BusinessCHI PLAY
- 19 October 2014
This work uses a grounded theory approach with 40 digital games to identify and classify the types of cooperative communication mechanics game designers might use to enable cooperative play, and provides details on the classification scheme.
Beyond Dyadic Interactions: Considering Chatbots as Community Members
It is argued that chatbots' social roles and conversational capabilities beyond dyadic interactions have been underexplored, and that expansion into this design space could support richer social interactions in online communities and help address the longstanding challenges of maintaining, moderating, and growing these communities.
Playing to Wait: A Taxonomy of Idle Games
- Sultan A. Alharthi, Olaa Alsaedi, Z. Toups, Theresa Jean Tanenbaum, Jessica Hammer
- 21 April 2018
This work examines 66 idle games using a grounded theory approach to analyze play, game mechanics, rewards, interactivity, progress rate, and user interface and provides a framework for researchers to clearly articulate questions about this genre.
Fitter, Happier, More Productive?: The Normative Ontology of Fitness Trackers
Everyday edge cases illustrating how fitness trackers fail to address goals and ideals of people using them are discussed and strategies to become aware of their own biases are offered.
Integrating Curiosity and Uncertainty in Game Design
It Takes a Village: Integrating an Adaptive Chatbot into an Online Gaming Community
- Joseph Seering, Michal Luria, Connie Ye, Geoff F. Kaufman, Jessica Hammer
- Computer ScienceCHI
- 21 April 2020
Results from a three week test of a social chatbot in an established online community are presented, showing how the chatbot "grew up" from "birth" through its teenage years, engaging with community members and "learning" vocabulary from their conversations.
Understanding Gender Equity in Author Order Assignment
- Kirstin Early, Jessica Hammer, M. Hofmann, J. Rode, Anna Wong, Jennifer Mankoff
- Computer ScienceProc. ACM Hum. Comput. Interact.
- 1 November 2018
Recommendations are made for assignment of credit in multi-author papers and interpretation of author order in collaborative publication, particularly in regard to how this area affects women.
A Design Framework for Awareness Cues in Distributed Multiplayer Games
This research, based on a grounded theory analysis of current games, is the first to provide a characterization of awareness cues, providing a palette for game designers to improve design practice and a starting point for deeper research into collaborative play.
Playtesting with a Purpose
- Judeth Oden Choi, J. Forlizzi, Michael G. Christel, R. Moeller, MacKenzie Bates, Jessica Hammer
- ArtCHI PLAY
- 15 October 2016
It is shown that by applying methods taught in workshops, novice game designers leveraged playtest methods and tools, employed playtesting and data collection methods appropriate for their goals, and effectively applied playtest data in iterative design.