Jessica Conradi

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The vivid and clear way of virtual scene presentation in Virtual Environments (VE) is nearly exclusively accomplished by stereoscopic displays. Depth perception with these displays differs from the viewing conditions in reality and causes usability problems. For this reason three important aspects of visualization at a stereoscopic workbench display were(More)
Current policies of the Alliance require the constant development and acquisition of new technologies and equipment to support the individual soldier. Applying different types of modeling and simulation (M&S) for the design of equipment has been advantageous in the past. This has gained importance ever since the dismounted soldier is considered as a system,(More)
The concepts of Virtual Reality (VR) and Virtual Environments (VE) have been introduced as powerful methods for presenting complex three-dimensional scenes. The widely used VR-displays like Workbenches (large-scale horizontal projection plane) and CAVEsTM (secluded room of projection planes) differ mainly from conventional monitors by allowing a(More)
Exploration of a Virtual Environment (VE) might vary as well in applied technology as in the conceptual design. A conceptual difference of exploring style and navigation type relates to the degree of freedom a user possesses. It ranges from completely unrestricted to completely restricted navigation. To assess the impact of different exploration styles, an(More)
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