Jeroen Vanattenhoven

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This paper presents insights and learning experiences on the development of an integrated group recommender system in the European FP7 HBB-Next research project. The system design incorporates insights from user research and evaluations, media industry players, and European HbbTV standardization efforts. Important differences were found between providing(More)
The well-established Quality of Service and the relatively recently emerged Quality of Experience research topics are unquestionably linked, yet to date little effort has been invested in the study of their precise correlation and mutual reciprocity. This paper examines the impact of three representative QoS-related parameters on user QoE in the particular(More)
In this paper, we present a better understanding of the contextual aspects that determine TV and video viewing situations in the home. The results can be used to design recommender systems algorithms and interfaces for TV and video content that better fits with different viewing situations in the home. This is achieved by taking into account these typical(More)
— The scope of this paper is the interdisciplinary measurement and modeling methodology of Quality of Experience (QoE) when playing a mobile location-based massively multiplayer online role-playing game (MMORPG) that places the virtual world on top of the real world using the user's location. The paper introduces the implementation of a re-usable mobile QoE(More)
Today, using second screen devices while watching TV is quite common, whether related to what happens on TV or not. One area of research looks at using second screen devices to support social interaction. While most research in this area focuses on supporting social interaction between remote viewers, in this article, we focus on social interaction between(More)
In this paper we report upon our prototyping and design efforts aimed at supporting specific viewing experiences or situations. In our previous studies we gathered insights into which types of viewing situations occur in the home based on the group of viewers, the mood, the type of content, and time-related factors. Based on these situated experiences we(More)
Modern technologies (e.g., tablet, smartphone, large public displays) remove many of the constraints that define the scope of what television is or can be, but we often define it based upon our prior TV experiences with broadcast and cable television. This one-day workshop at TVX 2015 will address design challenges and opportunities (e.g., of video streams,(More)