Jeremy R. Cooperstock

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BACKGROUND Listening to music is amongst the most rewarding experiences for humans. Music has no functional resemblance to other rewarding stimuli, and has no demonstrated biological value, yet individuals continue listening to music for pleasure. It has been suggested that the pleasurable aspects of music listening are related to a change in emotional(More)
This paper presents an empirical study investigating the effects of training dataquantity, measurement error, pixel coordinate noise, and the choice of camera model, oncamera calibration accuracy, based on three publicly available techniques, developed byTsai, Heikkilä and Zhang. Results are first provided for asimulated camera system and then verified(More)
Locomotion generates multisensory information about walked-upon objects. How perceptual systems use such information to get to know the environment remains unexplored. The ability to identify solid (e.g., marble) and aggregate (e.g., gravel) walked-upon materials was investigated in auditory, haptic or audio-haptic conditions, and in a kinesthetic condition(More)
The design and implementation of a system to provide reliable and eecient distribution of large quantities of data to many hosts on a local area network or internetwork is described. By exploiting the one-to-many transmission capabilities of multicast and broadcast, it is possible to transmit data to multiple hosts simultaneously, using less bandwidth and(More)
Mosaicing is largely dependent on the quality of registration among the constituent input images. Parallax and object motion present challenges to image registration, leading to artifacts in the result. To reduce the impact of these artifacts, traditional image mosaicing approaches often impose planar scene constraints or rely on purely rotational camera(More)
We have developed a prototype device for take-home use that can be used in the treatment of amblyopia. The therapeutic scenario we envision involves patients first visiting a clinic, where their vision parameters are assessed and suitable parameters are determined for therapy. Patients then proceed with the actual therapeutic treatment on their own, using(More)
The research described here attempts to compensate for these problems through two mechanisms. First, we provide telepresence users with two separate views, one wide-angle and the other, a controllable, detailed view. To simplify navigation, the two views are seamlessly linked together, so that selecting a region of one will have an effect in the other.(More)
The distributional approach and competitive analysis have traditionally been used for the design and analysis of online algorithms. The former assumes a specific distribution of inputs, while the latter assumes inputs are chosen by an unrestricted adversary. This paper employs the statistical adversary (recently proposed by Raghavan) to analyze and design(More)
Input devices are often evaluated in terms of their throughput, as measured by Fitts' Law, and by their resolution. However, little effort has been made to understand the limit of resolution that is controllable or “usable” by the human using the device. What is the point of a 5000 dpi computer mouse if the human motor control system is far from being able(More)